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The Drive is the one-stop shop for all things automotive. See the latest in car tech, global auto news and in-depth vehicle reviews. The DirectX 11 OpenGL 3 implementation is totally independent of any texture reads and thus a good fit for modern graphics hardware. The standard version uses a noise texture that should have an average luminance of 0.5 to prevent unwanted brightness changes of the resulting image. The used default texture is an example for this. HOW TO IMPLEMENT A PERLIN NOISE. Dec 11, 2017 The two Houdini Digital Assets (HDA) for converting a Heightfield into other data, are two tools that work perfectly together to produce the data you need. The Terrain Mesh ROP will create one or multiple meshes from your heightfield, and the Terrain Texture ROP will render your heightfield into textures. The user gets control over a couple of parameters, which allows the user to get their ..